Basic Idea

We were inspired by the stereoscopic extension of Blender 2.45 (2010) []. Unfortunate, this version is no longer updated and was limited to only one specific stereoscopic display (SHARP stereoscopic notebook). Therefore we have developed our extension to be more general and provide a variety of stereoscopic modes.

The main modifications of the source code we have made can be summarised as follows

  • Render characteristics are set before the scene redrawing.
  • The scene is generated in two iterations.
  • We need to adjust the camera transformation matrix for each view (left and right).
  • Only the 3D View is rendered stereoscopically.